Traveller - The Journal of the Travellers' Aid Society Vol. 16 (SC)
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Traveller - The Journal of the Travellers' Aid Society Vol. 16 (SC)

Traveller - The Journal of the Travellers' Aid Society Vol. 16 (SC)

$5.69

Original: $18.98

-70%
Traveller - The Journal of the Travellers' Aid Society Vol. 16 (SC)

$18.98

$5.69

The Story

Welcome to the Journal of the Travellers’ Aid society, your indispensable guide to adventuring in the Far Future. 

Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more…

Amongst the many articles in Volume Sixteen, you will find:

  • Do Not Shoot the Messenger – Information is power
  • Grille: A Summary – Ideas of comfortably settling Grille have died a brutal death
  • Curry Houses of the Vargr – Explore Vargr curry houses throughout the Spinward Marches, Corridor and the Extents
  • Environmental Vehicles – Make sure your vehicles follow environmental regulations
  • The Psionic Institute of Deneb – Hiding from the Psionic Suppressions since 835
  • Starship Encounters in the Deep and the Dark – Pirates, smugglers and criminals are common here

Description

Welcome to the Journal of the Travellers’ Aid society, your indispensable guide to adventuring in the Far Future. 

Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more…

Amongst the many articles in Volume Sixteen, you will find:

  • Do Not Shoot the Messenger – Information is power
  • Grille: A Summary – Ideas of comfortably settling Grille have died a brutal death
  • Curry Houses of the Vargr – Explore Vargr curry houses throughout the Spinward Marches, Corridor and the Extents
  • Environmental Vehicles – Make sure your vehicles follow environmental regulations
  • The Psionic Institute of Deneb – Hiding from the Psionic Suppressions since 835
  • Starship Encounters in the Deep and the Dark – Pirates, smugglers and criminals are common here

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